Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me. We are currently looking for a Project Manager to join the development team of our flagship project, Shadow Fight 4: Arena. Shadow Fight Arena is a fighting game with real-time synchronous PvP on mobile devices, unparalleled in the world. The project team adheres to a meticulous approach to art, animation, UI, and game design. We are not afraid to utilize serious and complex tools where they help solve challenges. For instance, to achieve seamless PvP, we developed a rollback system, and PBR ensures console-quality visuals even on mobile phones. Additionally, for animation creation, we use our proprietary software, Cascadeur, enabling the development of realistic action animations without the need for motion capture. All of these efforts have helped the team create a game that has been downloaded over 10 million times with an average rating of 4.7, gaining recognition from players and industry experts alike. Responsibilities: Coordinate development teams (programmers, QA, designers, game designers) on a daily basis Help team leads plan sprints and keep teams focused on their immediate goals Take part in version (release) planning Diagnose development processes and suggest ways to improve them Implement changes and track their results Set up and maintain dashboards and other tools for monitoring process quality through metrics Provide up-to-date development status to stakeholders, manage expectations, and escalate issues on time What we're looking for: 2+ years of experience as a Project Manager or Scrum Master Excellent coordination and communication skills Strong hands-on skills with Jira, Google Sheets, Miro (or equivalents) Experience diagnosing processes and working with metrics Experience implementing tools and automations in Jira A genuine desire to work in game development and support creative people Will be a plus: A technical higher education degree Experience working in both mono-functional and cross-functional teams Game development experience Experience applying and implementing AI tools We offer: A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams) Support of professional development, participation in specialized conferences and educational events Remote work from all over the world Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment Competitive salary (depending on professional qualifications)
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles , focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times , and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me . We are looking for a QA Engineer to join the Shadow Fight 2 team. Shadow Fight 2 is a nail-biting mix of Fighting and RPG genres. It gives you an opportunity to equip countless lethal weapons and armor, and features dozens of lifelike martial arts techniques. As the story progresses, you will face an army of unique enemies and defy hazardous bosses. Responsibilities: Test game features and functionality Create test cases and monitoring their execution Perform regression testing Analyze test results and provide clear, concise conclusions What we are looking for: At least 2 years of experience in game testing Ability to clearly document issues and report results to the team Will be a plus: Bachelor’s degree in Computer Science, Programming, Analytics, or a related field Knowledge of Git (working with remote repositories, committing and pushing changes) Experience with Jira (creating well-structured issues, attaching relevant information such as logs, screenshots, and videos) Android: ability to set up Android Studio, analyze logs, use the console to investigate issues iOS: installing builds via Xcode, recording videos and taking screenshots on devices Basic understanding or practical experience with Scrum / Agile methodologies We offer: A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams) Support of professional development, participation in specialized conferences and educational events Remote work from all over the world Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment Competitive salary (depending on professional qualifications) If you don’t hear from us within 7-10 days, it means we won’t be moving forward with your application this time. We truly appreciate your interest in our company and the time you took to apply. Thank you! By applying for a vacancy at Nekki, you consent to the processing of your personal data collected during the application process.
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles , focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times , and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me . We are currently looking for a QA Engineer to join the team of our upcoming PC/console project SPINE . SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features , including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms. Responsibilities: Test all functionality, including gameplay systems, physics, materials, AI, and levels Participate in continuous Smoke and Regression testing Contribute to test summary reports Develop and maintain checklists/test cases Collect performance data using Unreal Insights Collaborate with development teams, game/level designers, etc. Participate in Exploratory testing Actively contribute to improvement of testing processes What we are looking for: At least 2 years of experience in testing video games on Unreal Engine Understanding of the fundamental principles of performance testing and optimization of game systems Understanding of the basics of game development and testing on Unreal Engine Experience in testing core functionality, such as gameplay systems and physics Proficiency in using testing tools in Unreal Engine, including Unreal Editor, logging, and debugging tools Skills in writing and executing test cases and test plans for various game systems and features Experience with task and bug tracking systems like Jira Ability to analyze and document issues using detailed descriptions, screenshots, and video materials A desire to learn new technologies and testing methods in the context of Unreal Engine We offer: A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams) Support of professional development, participation in specialized conferences and educational events Remote work from all over the world Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment Competitive salary (depending on professional qualifications)