Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms. Currently, we are seeking a Technical Support Specialist to work with our cross project team Responsibilities: Handling requests from colleagues (artists, animators, game designers, engineers) through the corporate messenger Employee onboarding/offboarding: creating and deactivating accounts across corporate systems (Google Workspace, Slack, Jira/Confluence, GitLab, Perforce, etc.) following checklists Managing access rights and software licenses Supporting corporate VPN and troubleshooting access to internal resources Initial incident diagnosis; escalating to the appropriate team when needed Writing and maintaining user-facing documentation in Confluence What we are looking for: Confident Windows troubleshooting skills Experience in a technical support / helpdesk role (ServiceDesk or similar) Knowledge of network diagnostic utilities (ping, tracert, nslookup, telnet/tnc, ipconfig) Experience with Jira and Confluence (user management is a plus) Attention to detail — much of the work follows checklists where consistency matters Analytical mindset, friendliness, willingness to help Excellent verbal and written communication skills; a team player Nice to have: Experience with Jira administration (projects, permissions, workflows) Scripting basics (PowerShell / Python / Bash) and interest in automating routine tasks We offer: A great team with a friendly, informal work environment where we share interests, play video games together, and organize internal events (game jams, tournaments, and meetups) Opportunities for professional development, including participation in specialized conferences and educational events Work remotely from anywhere. Working hours: 10 AM – 7 PM (GMT+3, including a 1-hour break), with the option to adjust Support for personal growth: English courses, psychologist sessions and various educational programs Internal coins you can collect and exchange for unique merch in our store If you don’t hear from us within 7-10 days, it means we won’t be moving forward with your application this time. We truly appreciate your interest in our company and the time you took to apply. Thank you!
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me. We are currently looking for a PHP Backend Developer to join the development team for our flagship project - Cascadeur. Cascadeur is a program designed for creating realistic action animation in films and games. Cascadeur has been utilized in the development of popular game series such as Vector and Shadow Fight, boasting a combined installation base of around 400 million. The high-quality animation produced by Cascadeur is a key factor contributing to the popularity of these games. The program is an exclusive creation of the Nekki company and, until recently, was used exclusively within the company. You can find more information in articles on dtf and habr. Responsibilities: ● Development and support of the company's internal systems and media projects. ● Optimizing, documenting, and refactoring of existing code. ● Working with the PHP – Yii2 framework. Requirements: ● Profound knowledge and experience with PHP. ● Experience working with the Yii2 framework or similar ones. ● Ability to design databases, optimize queries, understand transactions (mysql/mariadb). ● Understanding of OOP, SOLID principles, knowledge of basic patterns. ● Understanding of the REST concept. ● Understanding of HTML + CSS (LESS/CSS) + JS (jQuery). ● Technical level of English. Would be a plus: ● Experience in payment, mail, and analytical integrations. ● Vagrant, Redis, RabbitMQ. ● Webpack, Gulp. ● Vue.js. We offer: ● A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams) ● Support of professional development, participation in specialized conferences and educational events ● Remote work from all over the world ● Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment ● Competitive salary (depending on professional qualifications) If you don’t hear from us within 7-10 days, it means we won’t be moving forward with your application this time. We truly appreciate your interest in our company and the time you took to apply. Thank you!
Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms. Currently, we are seeking a Project Manager to work on a new console action project, SPINE SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It's a third-person beat'em'up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms. This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles. Responsibilities: Owning complex project areas and turning high-level goals or problem statements into actionable delivery plans. Managing cross-functional teams and coordinating technical and content development, translating constraints into clear actions while managing dependencies, risks, capacity, priorities, scope, and delivery. Coordinating external builds, playtests, porting, certification, and work with outsourcing partners, ensuring milestones, quality, and statuses remain transparent. Establishing and improving project processes, helping teams become more autonomous while ensuring risks and blockers are surfaced early. Requirements: 3+ years of experience as a Project Manager or Producer in PC or console game development, with hands-on ownership of day-to-day team delivery and task flow. Strong ownership, planning, prioritization, risk management, and cross-functional communication skills. Ability to independently structure ambiguous problem areas, maintain a healthy task flow, and drive them toward resolution. High-level understanding of game development topics such as optimization, performance and memory constraints, build pipelines, integration, and platform limitations. Experience with outsourcing, console porting, certification, or console release processes is highly desirable. Understanding of Unreal Engine workflows is highly desirable. We offer: A great team with a friendly, informal work environment where we share interests, play video games together, and organize internal events (game jams, tournaments, and meetups) Opportunities for professional development, including participation in specialized conferences and educational events Work remotely from anywhere. Working hours: 10 AM – 7 PM (GMT+3, including a 1-hour break), with the option to adjust Support for personal growth: English courses, psychologist sessions and various educational programs Internal coins you can collect and exchange for unique merch in our store If you don’t hear from us within 7-10 days, it means we won’t be moving forward with your application this time. We truly appreciate your interest in our company and the time you took to apply. Thank you! By applying for a vacancy at Nekki, you consent to the processing of your personal data collected during the application process.
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me. We are currently looking for a Project Manager to join the development team of our flagship project, Shadow Fight 4: Arena. Shadow Fight Arena is a fighting game with real-time synchronous PvP on mobile devices, unparalleled in the world. The project team adheres to a meticulous approach to art, animation, UI, and game design. We are not afraid to utilize serious and complex tools where they help solve challenges. For instance, to achieve seamless PvP, we developed a rollback system, and PBR ensures console-quality visuals even on mobile phones. Additionally, for animation creation, we use our proprietary software, Cascadeur, enabling the development of realistic action animations without the need for motion capture. All of these efforts have helped the team create a game that has been downloaded over 10 million times with an average rating of 4.7, gaining recognition from players and industry experts alike. Responsibilities: Coordinate development teams (programmers, QA, designers, game designers) on a daily basis Help team leads plan sprints and keep teams focused on their immediate goals Take part in version (release) planning Diagnose development processes and suggest ways to improve them Implement changes and track their results Set up and maintain dashboards and other tools for monitoring process quality through metrics Provide up-to-date development status to stakeholders, manage expectations, and escalate issues on time What we're looking for: 2+ years of experience as a Project Manager or Scrum Master Excellent coordination and communication skills Strong hands-on skills with Jira, Google Sheets, Miro (or equivalents) Experience diagnosing processes and working with metrics Experience implementing tools and automations in Jira A genuine desire to work in game development and support creative people Will be a plus: A technical higher education degree Experience working in both mono-functional and cross-functional teams Game development experience Experience applying and implementing AI tools We offer: A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams) Support of professional development, participation in specialized conferences and educational events Remote work from all over the world Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment Competitive salary (depending on professional qualifications)
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles , focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times , and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me . We are looking for a QA Engineer to join the Shadow Fight 2 team. Shadow Fight 2 is a nail-biting mix of Fighting and RPG genres. It gives you an opportunity to equip countless lethal weapons and armor, and features dozens of lifelike martial arts techniques. As the story progresses, you will face an army of unique enemies and defy hazardous bosses. Responsibilities: Test game features and functionality Create test cases and monitoring their execution Perform regression testing Analyze test results and provide clear, concise conclusions What we are looking for: At least 2 years of experience in game testing Ability to clearly document issues and report results to the team Will be a plus: Bachelor’s degree in Computer Science, Programming, Analytics, or a related field Knowledge of Git (working with remote repositories, committing and pushing changes) Experience with Jira (creating well-structured issues, attaching relevant information such as logs, screenshots, and videos) Android: ability to set up Android Studio, analyze logs, use the console to investigate issues iOS: installing builds via Xcode, recording videos and taking screenshots on devices Basic understanding or practical experience with Scrum / Agile methodologies We offer: A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams) Support of professional development, participation in specialized conferences and educational events Remote work from all over the world Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment Competitive salary (depending on professional qualifications) If you don’t hear from us within 7-10 days, it means we won’t be moving forward with your application this time. We truly appreciate your interest in our company and the time you took to apply. Thank you! By applying for a vacancy at Nekki, you consent to the processing of your personal data collected during the application process.
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles , focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times , and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me . We are currently looking for a QA Engineer to join the team of our upcoming PC/console project SPINE . SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features , including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms. Responsibilities: Test all functionality, including gameplay systems, physics, materials, AI, and levels Participate in continuous Smoke and Regression testing Contribute to test summary reports Develop and maintain checklists/test cases Collect performance data using Unreal Insights Collaborate with development teams, game/level designers, etc. Participate in Exploratory testing Actively contribute to improvement of testing processes What we are looking for: At least 2 years of experience in testing video games on Unreal Engine Understanding of the fundamental principles of performance testing and optimization of game systems Understanding of the basics of game development and testing on Unreal Engine Experience in testing core functionality, such as gameplay systems and physics Proficiency in using testing tools in Unreal Engine, including Unreal Editor, logging, and debugging tools Skills in writing and executing test cases and test plans for various game systems and features Experience with task and bug tracking systems like Jira Ability to analyze and document issues using detailed descriptions, screenshots, and video materials A desire to learn new technologies and testing methods in the context of Unreal Engine We offer: A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams) Support of professional development, participation in specialized conferences and educational events Remote work from all over the world Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment Competitive salary (depending on professional qualifications)